Practice Table GamesCasino War trainer
Bankroll$1,000

Casino War trainer

Dealer
You

Tie bets pay 10 to 1

Coach
Your $10 bet is set. Tap Deal.

Payouts

ResultPays
Your card beats the dealer's1 to 1
Tie, and you surrenderlose half
Tie, war, and you win the warraise wins 1 to 1, original pushes
Tie, war, and the war cards tieboth bets win 1 to 1
Tie bet, on a first-card tie10 to 1

Exact odds. Counted for a fresh six-deck shoe, card removal included. They match the 2.33% and 18.65% printed on the game's filed rules. Your casino's rules may differ. How our odds are calculated

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One decision: always go to war

Casino War is the simplest table game in the casino: one card each, high card wins. The only choice comes on a tie, about one hand in 14, and the right answer never changes.

Go to war, every time

On a tie you can surrender half your bet, or match it and go to war. Going to war costs 2.33% of your bet on average; surrendering costs 3.70%. That holds for every tie, whatever the card.

WarWin it: your raise pays 1 to 1 and the original bet pushes
BonusIf the war cards tie again, both bets win: one bonus unit
SurrenderLose half your bet. Costs more than going to war

Where the house edge comes from. Wins and losses on the first card are even. The casino's whole edge is in the tie: a war you win pays only your raise, while a war you lose takes both bets. The bonus unit on a war tie takes some of that back.

How a hand plays

  1. BetThe Tie bet is optional.
  2. One card each, face upAces are high; suits don't matter.
  3. Higher card winsPaid 1 to 1.
  4. On a tieSurrender half, or go to war: you and the dealer each add a bet equal to the original. Three cards are burned before each new card.
  5. The warWin it: the raise pays 1 to 1 and the original pushes. Tie it again: both bets win. Lose it: both bets lose.
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The Tie bet

It pays 10 to 1 when the first cards tie. With six decks a tie comes 23 times in 311, so fair odds would be about 12.5 to 1. The house edge is 18.65%, eight times the main bet's.

Decks

The trainer deals six decks, a common shoe. Fewer decks make ties rarer, which helps the main bet and hurts the Tie bet.

DecksFirst cards tieMain bet, going to warSurrenderingTie bet at 10 to 1
15.88%2.06%2.94%35.29%
26.80%2.24%3.40%25.24%
47.25%2.31%3.62%20.29%
6 (this table)7.40%2.33%3.70%18.65%
87.47%2.34%3.73%17.83%
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At the table

  • Keep chips for a warA tie asks for a second bet the size of the first.
  • Say "war"Or place the chips in the war spot. The dealer adds the house's matching bet.
  • It's fastCasino War deals a lot of hands an hour, so even a small edge adds up. Watch your session net.
  • Check the table versionSome tables skip the bonus unit on a war tie, or pay the Tie bet differently. The rules card is what counts.

Mistakes that cost real money

  • SurrenderingIt costs more than going to war, every time.
  • Betting the Tie18.65% on six decks, and worse with fewer.
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